Satellite Internet and Gaming

Online Gaming With Satellite InternetOnline gaming is one of the fastest growing trends in the world right now. With games such as Runescape boasting subscriber numbers of around a million and World of Warcraft exceeding 7 million active members, the total number of MMOG subscriptions is verging on the absurd, quickly approaching the 14 million mark worldwide [6/06, mmogchart.com]. This tremendous growth in the popularity of the online gaming industry has, in part, been fueled by the accessibility of high-speed broadband internet.  A high-speed connection allows for a much more enjoyable game-play experience. Everyone knows that online games work exceptionally well on DSL and Cable internet connections, but what about the newer high-speed service, satellite internet

As satellite internet is becoming more readily available and cost effective more and more rural dial-up customers are making the switch to cash in on the faster speeds and always on access.  But, when it comes to online gaming many are concerned that their game-play experience will be less satisfactory, if they can even connect to play at all.The reason for this concern is the issue of latency. Latency is an expression of how much time it takes for a packet of data to get from one designated point to another. This is very important when it come to on-line gaming in that latency translates into the time that it takes from the moment that a button is pushed to when the action is performed in the game. Often this can mean the difference between life and death.With DSL and Cable the response time is almost immediate, being between 50milliseconds-150milliseconds. The latency for satellite internet is between 600 milliseconds and 800 milliseconds. This may sound like the end of online gaming for someone who has just made the switch to satellite internet but it is not.   

Although this degree of latency does all but rule out first-person shooters there are a good number of MMOGs that operate well over a satellite internet connection. And, although the effects of latency can never be completely eliminated, there are ways in which to improve upon them. The simplest way to do this is by speeding up the way that one’s computer handles and responds to information being transferred through the connection and by increasing the total amount of available bandwidth. Some operating systems have built in reserves on bandwidth that are non-essential to the functionality of most web applications, see link for a tweak http://www.wildblue.cc/wbforums/showthread.php?t=3323. By eliminating non-essential services i.e. bandwidth hogs that the average user never utilizes and dedicating more physical resources to the most used application can help tremendously. Minimizing the effects of latency down to the bare minimum allowed by the laws of physics enables one to play more online gaming than he or she was able to before and also speeds up the responses of other games that already work. So, although there are limitations to on-line gaming over satellite internet there are also ways to improve upon game-play responsiveness and many games that will play well without operating system tweaks. Below is a list of online games for both console and PC that, according to subscribers that have tested and played them, do and do not work over satellite internet. This is not a definitive list of games guaranteed to work, so be cautious as results may vary.    What Works Xbox/Xbox360/PS2/Handheld Games: 

Ghost Recon: Advanced Warfighter Battlefield 2: Modern Combat(for me anyway doesn’t for some others)   

Perfect Dark Zero 

All Tony Hawk games   

Mario Kart DS 

Call of Duty 2   

Medal of Honor: Rising Sun 

Socom 3(mixed results)   

Socom 2(so-so) 

Nascar 06 total team control(works kinda)   

Rainbow Six Series(Host boots for high ping usually, But CO-OP and 2 V 2 work well) 

Splinter Cell: Double Agent   

PC Games: 

Runescape   

Asheron’s Call 

Everquest   

Everquest 2 

World of Warcraft   

Star Wars Galaxies 

Dark Age of Camelot   

Roma Victor 

Eve Online   

Star Wars: Empire at War 

Dungeon and Dragons online   

Warcraft3 

GuildWars   

City of Heroes(very difficult to connect to the patch server..other than that it works fine) 

Final Fantasy XI   

Contract Jack 

Auto Assault   

Aces High Online flight sim 

Trackmania   

WarRock Beta 

Star Wars Jedi Knight: Jedi Outcast    

StarPeace 

America’s Army   

Red Orchestra 

Diablo 2   

Titan Quest 

F.E.A.R.   

Postal 2 

What doesn’t work or is not enjoyable   

Xbox/Xbox360/PS2/Handheld Games: 

Far Cry Instincts Predator   

Halo 2 

NBA Live 2006   

Quake 4 

Prey Demo   

Ratchet and Clank: Deadlocked 

PC Games:   

Star Craft 

BattleField 2 Demo   

Call of Duty 1&2 

Battelfield2   

Band of Brothers 

C&C Generals   

UT2004(playable..not enjoyable) 

Ragnarok   

Prey Demo 

Civ 4 Battlefield 2142




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7 Responses to “Satellite Internet and Gaming”

  1. Ho.. atlast i have found a great resource :)


  2. MrFred

    im buying wildblue, just to play world of warcraft of course.


  3. bob

    i was wondering if wildblue internet will ever get better for online gaming(xbox 360)


  4. Brent Johnson

    Yes, it will most likely get much better with the launch of the new satellite in a few months.

    Check out our latest WildBlue Contest – Cash Prize http://www.mybluedish.com/lp/contest/.


  5. hyde

    i have the fastest internet service available through wildblue and i cant play 1st person shooters online


  6. From experience, Eve Online DOES NOT in fact work acceptably well with sattelite service. It is intolerably slow and laggy which is likely to get you ganked frequently or killed when missioning or mining. Sat service is tolerable if you’re a trader or manufacturer type character and fly something like a Charon with bulk loads of Tritanium or the like.

    Everquest grouping is tolerable via sat, but don’t waste your time trying to RAID with a sat connetcion. It’s HORRIBLY laggy at best as the connection can’t keep up with the data rate on most raid events and you will see frequent disconnects when the connection gets way too far behind.

    World of Warcraft is generally tolerable on a sat connection, but it really wants something with lower lag.

    Guild Wars does in fact play well on a sat connection, the “everything is an instance” design seems to keep the bandwidth requitements VERY low.

    Diablo 2 for similar reasons seems to work well on sat, as long as you’re not playing a character that’s very no-lag-critical like a Whirlwind Berzerker.

    Everquest 2 Extended is UNPLAYABLE on a sat connection due to the massive amount of constant downloading it does. Regular EQ2 is probably tolerable.


  7. Brent Johnson

    It depends on the game you are playing. Some work just fine, but some don’t work quit as well. This is caused by the higher latency used by satellite internet.


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